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While this could be pretty much a killer for most games, in Fable this should not be this bad. With the advent of the new Touch mechanic as well as a lot of story to tell, including what has happened in the past 60 years and setting up the story of Logan, its understandable that combat takes a back seat for story telling for a little while.
The vast majority of fans have responded well to this and take it as a good sign that Fable III will be longer, and the story will be the main focus of a lot of the game. Sounds good to me.
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